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Ncr quests new vegas
Ncr quests new vegas









Searchlight was not considered a target for the nuclear warheads, which meant the trucks could be parked at the Fire Station without exposing them to nuclear blasts that would turn the sealed, secure fuel casks transported on the flatbeds into massive dirty bombs. Searchlight was large enough by the Great War to support its own police and fire services, an elementary school, and two chapels. The town hung on by a thread, before its economy was boosted by Highway 95, making it a stopover point on the way to Las Vegas, and the tremendous expansion of Searchlight Airport. The booming industry led to it becoming bigger than Las Vegas for a time, but as the veins ran dry, it shrunk. These quests are only playable after Dead Money is installed.Fallout New Vegas Ncr Quests By mansiterho1982 Follow | Publicįurther out is the trailer park that served the inhabitants of the town. Goodsprings, Novac, Boulder City, New Vegas Strip

ncr quests new vegas

NCR fame or 5 scrap metal, conductor, sensor moduleīig Book of Science and Sunset Sarsaparilla star bottle cap Tri-beam laser rifle, Brotherhood of Steel fame Old Vaquero or Full Maintenance perk for Raul Novac, Camp McCarran or Camp Forlorn Hope, Nellis Air Force Base

ncr quests new vegas

Overseer's computer password, Vault 3 maintenance keyĢ50 caps and good or bad Karma/NCR infamy Nellis artillery timing details and various amounts of caps New Vegas (and Sierra Madre with Dead Money add-on) casinosĬaps, suites, banned from gambling at the casinosĬaesar's Legion fame and various supplies Positive Karma, 50 bottle caps or negative Karma, 60 XP Vance's lucky hat (optional), Vikki's bonnet (optional), Vance's 9mm submachine gun These are quests that can be completed for certain rewards, but do not appear in your Pip-Boy.

ncr quests new vegas

However, you can still fail quest arcs earlier than this due to infamy etc.įor more information on the scenarios surrounding the game end quests see Fallout: New Vegas endings.

ncr quests new vegas

Once you side with a faction you can change to another faction's quest arc, only if you have not progressed down the preceding faction's quests to the point that you fail the other quest arcs from gaining infamy.Ĭompleting parts of certain quests for a faction will cause you to fail other quest arcs no matter what. The point at which you fail the other factions' quests varies depending on your actions and quests already completed. As you follow the main quest arc for a single faction, the quests for the other factions (with the exception of Independent/Yes Man quests) will fail as you gain infamy for siding against them when you progress through the quests for whichever faction you side with. Main quest arcsįor these quests you must choose one faction to be loyal to. Note: you can skip the entire story-line of They Went That-a-Way and head straight to The Tops in New Vegas to complete the quest.











Ncr quests new vegas